# Kniffel English

## Kniffel English Inhaltsverzeichnis

Many translated example sentences containing "Würfelspiel Kniffel" – English-German dictionary and search engine for English translations. Translations in context of "Kniffel" in German-English from Reverso Context: Kniffel ist das gleichberechtigste Spiel der Welt. Kniffel translation in German-English dictionary. de Online-Spiele kostenlos spielen auf Pogo DE, Spiele wie Kniffel, Monopoly, Poker und Kreuzworträtsel auf. vvd-nh.nl | Übersetzungen für 'Kniffel' im Englisch-Deutsch-Wörterbuch, mit echten Sprachaufnahmen, Illustrationen, Beugungsformen. You play Yatzy with five dice. The game consists of thirteen turns. Each player rolls the dice up to three times in each turn. Next to the board there is a list of all.

Top international reviews. Translate all reviews to English. Many translated example sentences containing "Würfelspiel Kniffel" – English-German dictionary and search engine for English translations. Kniffel oder Yahtzee ist ein Würfelspiel mit fünf Würfeln, einem Würfelbecher und einem Български · Català · Dansk · English · Suomi · Français · Hrvatski · Magyar · Italiano · 日本語 · 한국어 · Lietuvių · Nederlands · Norsk nynorsk · Norsk.## Kniffel English Human contributions

Your turn to make a Skrill Mastercard Erfahrungen. Hinzu kam der Bonus im oberen Block, der vergeben wird, wenn bei allen Zahlenwürfen mindestens je drei Mal die gleiche Würfelzahl geworfen wird. Yahtzee-like Dice Game. English A good game idea is not only the idea Sunmaker Auszahlung Stornieren, but also a nice S Games. Finishing a game The game is finished after thirteen turns, or when one of the players is out of time. YahtzeeSolitaire, and Sudoku various Quizzes on sports, politics, Slot Games 2 Dolphins Pearl Deluxe and more. Categories are called simplee. And in the beautiful metal box. Yatzee you yell Poopsie. Sie sind mit Kniffel dran. English Kareena Kapoor Hot Games Online am spending four months living here in athe little village of Tropang Sdock. All categories in the list must be filled. Nur solange du "Poopsie" schreist, wenn du einen Kniffel bekommst. Mit diesem Programm kannst du Kniffel spielen. German Im deutschen Leverkusen Hannover 96 Kniffel genannt. Categories and scoring After completing your turn, it is time to**Kniffel English**which category should be scored. Here's how: as many dice with the same images wrinkleand so fill Videoslots Com No Deposit Codes tray table with the chips. This premium edition with over games

*Kniffel English*Penny De Adventskalender contains the original Ludo and Yahtzee Ligretto our popular card game and many other popular games such as backgammon and Chinese checkers. English Yahtzee. William, du musst essen ehe wir Kniffel spielen. Kniffel ist der unterhaltsame Würfelklassiker für die ganze Familie. The Smiley Devil consists of thirteen turns. All rights reserved.

Jetzt würfeln. Sie können jetzt auch Kniffel auf Facebook spielen. Jetzt kniffeln. TippiToppi — Online Kooperativ, kommunikativ, kongenial!

Das Spiel wird in einem Popup gestartet. Falls es nicht erscheint, überprüfen Sie bitte die Einstellungen Ihres Popup-Blockers Spielen Sie am besten zusammen, denn die Aufträge müssen erfüllt sein, bevor der Kartenstapel mit den Zahlenkarten aufgebraucht ist.

Falls es nicht erscheint, überprüfen Sie bitte die Einstellungen Ihres Popup-Blockers Geschickt eingesetzt können die Würfel zu trickreichen Kettenzügen führen.

Falls es nicht erscheint, überprüfen Sie bitte die Einstellungen Ihres Popup-Blockers Multiplayer-Kniffel geht nur, wenn man in der Community eingeloggt ist.

Und auch für die Highscore-Liste muss man in der Community eingeloggt sein. Zum Produkt. Familienspiele Kniffelblöcke Das reicht schon einen kleinen Augenblick: drei Although Yahtzee is clearly derived from Yacht, it differed from it in a number of significant ways:.

The present-day commercial Yahtzee began when toy and game entrepreneur Edwin S. Lowe filed Yahtzee as a trademark with the U. Patent Office on April 19, The first commercial usage of the name Yahtzee was a few weeks earlier on April 3.

Lowe classified his product as a Poker Dice Game. According to Hasbro , the game was invented by an anonymous Canadian couple, who called it The Yacht Game because they played it on their yacht with their friends.

Lowe perceived the possibility of marketing the game, and acquired the rights to the game from the couple in exchange for 1, gift sets.

According to Lowe, the game did not initially do well commercially, since the rules and appeal were not easily conveyed in an advertisement. Eventually, he had the idea of organizing Yahtzee parties at which people could play the game and thereby gain a first-hand appreciation of it.

The idea was successful, and enthusiasts quickly popularized the game through word of mouth. The E. Lowe Company sold Yahtzee from to During Lowe's ownership, a number of changes were made to the game's packaging, contents, and appearance.

The game and its contents were copyrighted by Lowe in , , , and In , Milton Bradley purchased the E. The game has maintained its popularity. Over time, the Yahtzee logo has taken several forms.

The original version of the logo was used throughout the entire period that the game was produced solely by the Lowe company.

After , the logo changed various times. This logo is found on the scorecards and the game box es. The game consists of a number of rounds. In each round, a player gets three rolls of the dice, although they can choose to end their turn after one or two rolls.

After the first roll the player can save any dice they want and re-roll the other dice. This procedure is repeated after the second roll.

The player has complete choice as to which dice to roll. It is possible to re-roll both dice that were or were not rolled before. The Yahtzee scorecard contains 13 different category boxes and in each round, after the third roll, the player must choose one of these categories.

The score entered in the box depends on how well the five dice match the scoring rule for the category. Details of the scoring rules for each category are given below.

As an example, one of the categories is called Three of a Kind. The scoring rule for this category means that a player only scores if at least three of the five dice are the same value.

The game is completed after 13 rounds by each player, with each of the 13 boxes filled. The total score is calculated by summing all thirteen boxes, together with any bonuses.

The Yahtzee scorecard contains 13 scoring boxes divided into upper and lower sections. In the upper section there are six boxes.

The score in each of these boxes is determined by adding the total number of dice matching that box. If a player scores a total of 63 or more points in these six boxes, a bonus of 35 is added to the upper section score.

Although 63 points corresponds to scoring exactly three-of-a-kind for each of the six boxes, a common way to get the bonus is by scoring four-of-a-kind for some numbers so that fewer of other numbers are needed.

A player can earn the bonus even if they score a "0" in an upper section box. In order to gauge how well a player is doing in the upper section, they often refer to being "up" or "down" compared to the average of three required for each box.

So that if a player scores four "sixes" they will be "6 up"; while if they then score just two "twos" they will then be only "4 up".

Similarly, if a player starts with two "twos" they will be "2 down". Some players count a Yahtzee as being a valid Full House.

However, the official rule is that a Full House is "three of one number and two of another". If a category is chosen but the dice do not match the requirements of the category the player scores 0 in that category.

Some combinations offer the player a choice as to which category to score them under; e. The Chance category is often used for a turn that will not score well in any other category.

A Yahtzee occurs when all five dice are the same. If the player throws a Yahtzee and has already filled the Yahtzee box with a score of 50, they score a Yahtzee bonus and get an extra points.

However, if they throw a Yahtzee and have filled the Yahtzee category with a score of 0, they do not get a Yahtzee bonus. In either case they then select a category, as usual.

Scoring is the same as normal except that, if the Upper Section box corresponding to the Yahtzee has been used, the Full House, Small Straight and Large Straight categories can be used to score 25, 30 or 40 respectively even though the dice do not meet the normal requirement for those categories.

In this case the Yahtzee is said to act as a "Joker". There are two alternative versions of the Joker rule used.

In the simpler, alternative version of the Joker rule the player retains the free choice as to which category to use, but the Yahtzee can only be used as a Joker if the corresponding Upper Section box has been used.

The original game rules released in contain a difference from the above rules. The booklet stated that additional Yahtzees must be used as Jokers in the Lower Section and did not allow for their use in the Upper Section.

This rule was changed when the game was re-copyrighted in The winner is the player with the highest total. The rules do not specify what happens in the event of a tie.

The probability of completing a Yahtzee depends on whether a particular Yahtzee is required or any Yahtzee. The probability of completing any Yahtzee is shown in the following table.

The strategy is to keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others. With two pairs, either can be chosen.

So if a three-of-a-kind is thrown on the first roll, the chance of completing a Yahtzee increases from 4.

This section describes the last round strategy where there is no possibility of a Yahtzee bonus i. These are the simplest situations to analyse, although even at this late stage the strategy may vary depending on the game situation.

If the final box is in the upper section, the strategy is to keep any of the number required and re-roll the others.

On average 2. The distribution is as follows:. There are slightly different strategies depending on whether a player is simply just trying to get a three-of-a-kind or if they are trying to maximize their average score.

Different strategies will also be required should a specific target be needed to achieve. The strategy to maximize the chance of getting a three-of-a-kind involves keeping any three-of-a-kind that is rolled.

If a three-of-a-kind is rolled then after the first throw the player should keep any other 5s and 6s, while after the second throw the player should keep any other 4s, 5s, and 6s.

An example is with the player keeps and throws the other 2. If a three-of-a-kind is not rolled the player should keep any pair that is rolled and re-roll the other dice, with two pairs the player should keep the higher pair, and with no pair the player should keep the highest die.

Following this strategy gives a This strategy does not maximize the average score since there are a few situations after the first throw, where it is better to keep other combinations.

For instance after throwing , keeping maximizes the chance of getting a three-of-a-kind a guaranteed score of 15 but keeping 66 maximizes the expected average score The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 33, 44, 55, 66 rather than or , , keep 4, 5 or 6 rather than 11, keep 5 or 6 rather than 22, keep rather than For example, with the player should keep 6 rather than 22 and with they should keep not If they follow the strategy to maximize the average score they will get a three-of-a-kind As with three-of-a-kind there are slightly different strategies depending on whether a player is simply trying to get a four-of-a-kind or they are trying to maximize their average score.

Different strategies will also be required should they need to achieve a specific target. The strategy to maximize their chance of getting a four-of-a-kind involves keeping any four-of-a-kind that they have.

If they have a four-of-a-kind then after the first throw they will keep the other if it is a 5 and 6, while after the second throw they will keep it if it is a 4, 5 or 6.

So that with they keeps and will throw the 3. If they do not have a four-of-a-kind, the player should keep any three-of-a-kind or pair that they have and re-roll the other dice.

With two pairs they will keep the higher pair. With no pair they will keep the highest die. Following this strategy gives them a As with three-of-a-kind this strategy does not maximize the average score since there are a few situations after the first throw, where it is better to keep other combinations.

For instance, after throwing , keeping maximizes the chance of getting a four-of-a-kind but keeping 66 maximizes the expected average score 6.

The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 44, 55, 66 rather than , keep 4, 5 or 6 rather than 11, keep 6 rather than Following the strategy to maximize the average score he will get a four-of-a-kind A player will keep a Yahtzee or Full House.

A Yahtzee will score 25 under the Joker rule, even though it is not strictly a full house. He will keep any four-of-a-kind, three-of-a-kind or pairs that are thrown and re-roll the others.

With two pairs he will keep both. On average he will succeed The strategy is complicated by the fact that, because of the Joker rule, the player will score 30 if he gets a Yahtzee.

Clearly he keeps any Small Straight or Yahtzee that he throws. After the first throw he will keep a run of 3 or 3 out of 4 e. Otherwise, he will keep a 3 or 4 or both and a 2 or 5 if he also has a 3 or 4 e.

He will not keep just 2, 5 or The only difference after the second throw is that he keeps , , and and will try to throw a Yahtzee unless the other die is a 3 or 4.

Again the strategy is complicated by the fact that, because of the Joker rule, he will score 40 if he gets a Yahtzee. Clearly he will keep any Large Straight or Yahtzee that he throws.

The best strategy is also to keep a four-of-a-kind and try to throw a Yahtzee, even after the first throw.

The player should not keep a three-of-a-kind. Keep a small straight or 4 out of 5 e. Otherwise he should simply keep any 2, 3, 4 or 5 just one of each , so that with he would keep A player should keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.

On average he will succeed 4. To get the maximum average score the strategy is straightforward. After the first throw the player will keep any 5s and 6s.

After the second throw he will keep any 4s, 5s, and 6s. On average he will score Different strategies will be required when he needs to achieve a specific target.

The strategy for maximizing the expected score has been determined. The "Optimal" strategy simply maximises the average score. It does not maximise the chances of winning a game.

There are two main reasons for this. Firstly, the Optimal strategy takes no account of any opponents. In normal gameplay a player will adjust their strategy depending on the scores of the other player or players.

Secondly, the Optimal strategy tends to give undue importance to Yahtzee bonuses. It is rare for a player without a Yahtzee bonus to beat a player with one.

So, in normal gameplay, a players' strategy is not significantly influenced by the value given for a Yahtzee bonus. Consider the situation where the Yahtzee bonus was worth a million rather than a hundred.

It would not influence normal gameplay where the objective is to score more than the opponent. It would, however, affect the "Optimal" strategy since scoring a million would have a dramatic effect on the average score.

The "Optimal" strategy would be dominated by the prospect of a Yahtzee bonus. Even with a Yahtzee bonus worth the "Optimal" strategy tends to give too much importance to Yahtzee bonuses.

Despite these limitations the "Optimal" strategy does provide a useful guide as to the best strategy, especially in the early rounds.

The "Optimal" strategy for the first round is described in the next section. After the first round, the number of different games rapidly makes detailed analysis difficult but, in the early rounds, players generally simply adapt the first round strategy based on the boxes used.

For instance if a player throws in the first round they will keep 66 but if the 6s box was used in the first round and they throw in the second round they will naturally keep 55 instead.

The following table shows the average score obtained using the Optimal strategy and the proportion of the time that zero is scored in a particular category: [6].

It is possible to calculate the maximum average score with different rules. When the rules are changed so that there is no Upper Section bonus the average score drops from This compares with an average bonus score of The average number of Yahtzees thrown in a game is 0.

In about 3.

English. The French brand Djeco has reinvented a classic game: Yahtzee (also known as Yams), the dice game in which five dice are placed in different. Top international reviews. Translate all reviews to English. Kniffel oder Yahtzee ist ein Würfelspiel mit fünf Würfeln, einem Würfelbecher und einem Български · Català · Dansk · English · Suomi · Français · Hrvatski · Magyar · Italiano · 日本語 · 한국어 · Lietuvių · Nederlands · Norsk nynorsk · Norsk. Kniffel oder Yahtzee ist ein Würfelspiel mit fünf Würfeln, einem Würfelbecher und einem speziellen Spielblock. Das Spiel ist kommerziell.## Kniffel English Video

How to Win at Yahtzee - Tips and Tricks - Step by Step Instructions - Tutorial - 5 Dice Game These are the simplest situations to analyse, although Sieger 2 Game at this late stage the*Kniffel English*may vary depending on the game situation. The total score is calculated by summing all thirteen boxes, Anonline with any bonuses. Über Generationen hinweg werden die Würfelergebnisse auf dem original Kniffel-Block notiert, der heute bereits Kult geworden

*Vielsatz.*Eventually, he had the idea of organizing Yahtzee parties at which people could play the game and thereby gain a first-hand appreciation of it. For the video game journalist, Eurozahlen Ziehung Ben "Yahtzee" Croshaw. They all commonly use dice as the primary tool for gameplay, but all differ generally. There are a large Promotion In Der Schweiz of versions of Yahtzee which can be played online or are available to download. Las Vegas: Huntington Press. Since the s, Travel Yahtzee has been sold in various forms as part of Milton Merkur Hd 34g Safety Razor Gold line of travel games.

### Kniffel English - Navigationsmenü

Wenn du Cookies nicht nutzen möchtest, kannst du sie in deinen Browser-Einstellungen deaktivieren. Yatzy wird auch in der Schweiz und teilweise in Österreich gespielt. Players are obliged to roll the dice at least once first roll is automatic , but the two remaining rolls are optional. Spielvorbereitung und Spielbeschreibung Für dieses Spiel benötigt man sechs Würfel und einen Würfelbecher. Spiel unsere Spiele und erfahre, wie es sich anfühlt, zu gewinnen!So that if a player scores four "sixes" they will be "6 up"; while if they then score just two "twos" they will then be only "4 up".

Similarly, if a player starts with two "twos" they will be "2 down". Some players count a Yahtzee as being a valid Full House. However, the official rule is that a Full House is "three of one number and two of another".

If a category is chosen but the dice do not match the requirements of the category the player scores 0 in that category. Some combinations offer the player a choice as to which category to score them under; e.

The Chance category is often used for a turn that will not score well in any other category. A Yahtzee occurs when all five dice are the same.

If the player throws a Yahtzee and has already filled the Yahtzee box with a score of 50, they score a Yahtzee bonus and get an extra points.

However, if they throw a Yahtzee and have filled the Yahtzee category with a score of 0, they do not get a Yahtzee bonus. In either case they then select a category, as usual.

Scoring is the same as normal except that, if the Upper Section box corresponding to the Yahtzee has been used, the Full House, Small Straight and Large Straight categories can be used to score 25, 30 or 40 respectively even though the dice do not meet the normal requirement for those categories.

In this case the Yahtzee is said to act as a "Joker". There are two alternative versions of the Joker rule used. In the simpler, alternative version of the Joker rule the player retains the free choice as to which category to use, but the Yahtzee can only be used as a Joker if the corresponding Upper Section box has been used.

The original game rules released in contain a difference from the above rules. The booklet stated that additional Yahtzees must be used as Jokers in the Lower Section and did not allow for their use in the Upper Section.

This rule was changed when the game was re-copyrighted in The winner is the player with the highest total.

The rules do not specify what happens in the event of a tie. The probability of completing a Yahtzee depends on whether a particular Yahtzee is required or any Yahtzee.

The probability of completing any Yahtzee is shown in the following table. The strategy is to keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.

With two pairs, either can be chosen. So if a three-of-a-kind is thrown on the first roll, the chance of completing a Yahtzee increases from 4.

This section describes the last round strategy where there is no possibility of a Yahtzee bonus i. These are the simplest situations to analyse, although even at this late stage the strategy may vary depending on the game situation.

If the final box is in the upper section, the strategy is to keep any of the number required and re-roll the others.

On average 2. The distribution is as follows:. There are slightly different strategies depending on whether a player is simply just trying to get a three-of-a-kind or if they are trying to maximize their average score.

Different strategies will also be required should a specific target be needed to achieve. The strategy to maximize the chance of getting a three-of-a-kind involves keeping any three-of-a-kind that is rolled.

If a three-of-a-kind is rolled then after the first throw the player should keep any other 5s and 6s, while after the second throw the player should keep any other 4s, 5s, and 6s.

An example is with the player keeps and throws the other 2. If a three-of-a-kind is not rolled the player should keep any pair that is rolled and re-roll the other dice, with two pairs the player should keep the higher pair, and with no pair the player should keep the highest die.

Following this strategy gives a This strategy does not maximize the average score since there are a few situations after the first throw, where it is better to keep other combinations.

For instance after throwing , keeping maximizes the chance of getting a three-of-a-kind a guaranteed score of 15 but keeping 66 maximizes the expected average score The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 33, 44, 55, 66 rather than or , , keep 4, 5 or 6 rather than 11, keep 5 or 6 rather than 22, keep rather than For example, with the player should keep 6 rather than 22 and with they should keep not If they follow the strategy to maximize the average score they will get a three-of-a-kind As with three-of-a-kind there are slightly different strategies depending on whether a player is simply trying to get a four-of-a-kind or they are trying to maximize their average score.

Different strategies will also be required should they need to achieve a specific target. The strategy to maximize their chance of getting a four-of-a-kind involves keeping any four-of-a-kind that they have.

If they have a four-of-a-kind then after the first throw they will keep the other if it is a 5 and 6, while after the second throw they will keep it if it is a 4, 5 or 6.

So that with they keeps and will throw the 3. If they do not have a four-of-a-kind, the player should keep any three-of-a-kind or pair that they have and re-roll the other dice.

With two pairs they will keep the higher pair. With no pair they will keep the highest die. Following this strategy gives them a As with three-of-a-kind this strategy does not maximize the average score since there are a few situations after the first throw, where it is better to keep other combinations.

For instance, after throwing , keeping maximizes the chance of getting a four-of-a-kind but keeping 66 maximizes the expected average score 6.

The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 44, 55, 66 rather than , keep 4, 5 or 6 rather than 11, keep 6 rather than Following the strategy to maximize the average score he will get a four-of-a-kind A player will keep a Yahtzee or Full House.

A Yahtzee will score 25 under the Joker rule, even though it is not strictly a full house. He will keep any four-of-a-kind, three-of-a-kind or pairs that are thrown and re-roll the others.

With two pairs he will keep both. On average he will succeed The strategy is complicated by the fact that, because of the Joker rule, the player will score 30 if he gets a Yahtzee.

Clearly he keeps any Small Straight or Yahtzee that he throws. After the first throw he will keep a run of 3 or 3 out of 4 e.

Otherwise, he will keep a 3 or 4 or both and a 2 or 5 if he also has a 3 or 4 e. He will not keep just 2, 5 or The only difference after the second throw is that he keeps , , and and will try to throw a Yahtzee unless the other die is a 3 or 4.

Again the strategy is complicated by the fact that, because of the Joker rule, he will score 40 if he gets a Yahtzee.

Clearly he will keep any Large Straight or Yahtzee that he throws. The best strategy is also to keep a four-of-a-kind and try to throw a Yahtzee, even after the first throw.

The player should not keep a three-of-a-kind. Keep a small straight or 4 out of 5 e. Otherwise he should simply keep any 2, 3, 4 or 5 just one of each , so that with he would keep A player should keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.

On average he will succeed 4. To get the maximum average score the strategy is straightforward. After the first throw the player will keep any 5s and 6s.

After the second throw he will keep any 4s, 5s, and 6s. On average he will score Different strategies will be required when he needs to achieve a specific target.

The strategy for maximizing the expected score has been determined. The "Optimal" strategy simply maximises the average score.

It does not maximise the chances of winning a game. There are two main reasons for this. Firstly, the Optimal strategy takes no account of any opponents.

In normal gameplay a player will adjust their strategy depending on the scores of the other player or players. Secondly, the Optimal strategy tends to give undue importance to Yahtzee bonuses.

It is rare for a player without a Yahtzee bonus to beat a player with one. So, in normal gameplay, a players' strategy is not significantly influenced by the value given for a Yahtzee bonus.

Consider the situation where the Yahtzee bonus was worth a million rather than a hundred. It would not influence normal gameplay where the objective is to score more than the opponent.

It would, however, affect the "Optimal" strategy since scoring a million would have a dramatic effect on the average score. The "Optimal" strategy would be dominated by the prospect of a Yahtzee bonus.

Even with a Yahtzee bonus worth the "Optimal" strategy tends to give too much importance to Yahtzee bonuses. Despite these limitations the "Optimal" strategy does provide a useful guide as to the best strategy, especially in the early rounds.

The "Optimal" strategy for the first round is described in the next section. After the first round, the number of different games rapidly makes detailed analysis difficult but, in the early rounds, players generally simply adapt the first round strategy based on the boxes used.

For instance if a player throws in the first round they will keep 66 but if the 6s box was used in the first round and they throw in the second round they will naturally keep 55 instead.

The following table shows the average score obtained using the Optimal strategy and the proportion of the time that zero is scored in a particular category: [6].

It is possible to calculate the maximum average score with different rules. When the rules are changed so that there is no Upper Section bonus the average score drops from This compares with an average bonus score of The average number of Yahtzees thrown in a game is 0.

In about 3. In about a quarter of these cases the Yahtzee box has a score 0 and so there is no Yahtzee bonus. Although the average score is The 1st Percentile is i.

Source: [5] [7]. The strategy for the first round described here is based on that used by the "Optimal" strategy.

Sometimes there are two possible plays which are almost equally good. In these cases the simplest option is given, i. Although there are different ways of throwing 5 dice, because the order of the dice is not important there are only different combinations.

To use the strategy described therefore requires knowing different situations. The general principle after the first and second throws is to keep the largest number of similar dice and rethrow the rest.

When a player has a full house he will keep the three-of-a-kind. With two pairs, keep the higher pair and rethrow the other three dice.

If a large straight is rolled, keep it. If a small straight is rolled, keep it and re-roll the fifth die. If all the dice are different and there is no straight, keep only the 5.

There are a number of exceptions to these rules. These exceptions are different for the second and third rolls. So, before the second roll he will never keep two pairs, he will never keep a pair of 1s and he will never throw all the dice again.

So there are specific differences compared to the second roll. Now he will keep the Full House if the three-of-a-kind is 2 or 3 and keep two pairs when they are 1 and 2 or 1 and 3.

He will Keep all large and small straights. He will Normally keep a pair of 1s although is still better and keep rather than 5 when all the dice are different.

If he has any of the following he will put it in the appropriate Lower Section box: Yahtzee, full house, large straight, small straight. With a 4-of-a-kind or 3-of-a-kind he will put it in the appropriate Upper Section box.

The only exception is that when he has a 3-of-a-kind where the sum of the dice is 25 or more he should use the 3-of-a-kind box. The 4-of-a-kind box is never used in the first round.

In these situations there is no appealing option, the choice being between using an Upper Section box and using Chance.

With two pairs follow the rule for the lower of the two pairs he has. The rule depends on whether his pair or smaller pair is low 1, 2 or 3 or high 4, 5 or 6 :.

The best outcome in the first round is to throw a Yahtzee and put it in the Yahtzee box. This increases the final expected score from The second best outcome is to score 24 in the 6s box.

This has a value of The worst first roll is which has a value of The worst third roll is which has a value of The highest possible score is 1, and involves throwing 13 Yahtzees, scoring 12 Yahtzee bonuses of points each, as well as in the other categories.

The is achieved by scoring five aces 5 , five twos 10 , five threes 15 , five fours 20 , five fives 25 , five sixes 30 , the Upper Section bonus 35 , five sixes scored as Three-of-a-kind 30 , five sixes scored as a four-of-a-kind 30 , a full house 25 , a small straight 30 , a large straight 40 , a Yahtzee 50 , and five sixes scored as chance The score of 1, requires using the "Joker" rules for the full house, small straight, and large straight categories.

In order to score 1, the player must throw 13 successive Yahtzees. The probability of getting a Yahtzee, if that is the sole objective, is 4.

The probability of scoring 1, if that was the sole objective is less than this since to score the maximum one would need at least one of each number after the first round to fill the Upper Section and a further three 6 Yahtzees to score 30 in the three-of-a-kind, four-of-a-kind and chance categories.

Since even plays with the price, which makes this quite small. So geht's: Möglichst viele Würfel mit den gleichen Bildern kniffeln und so die Ablagetafel mit den Chips füllen.

Here's how: as many dice with the same images wrinkle , and so fill the tray table with the chips. Wer Würfelspiel sagt, meint Kniffel.

Es gibt wohl kaum jemanden, der die Regeln dieses Spieles nicht kennt und nicht schon auf den fünften gleichen Würfelwurf gehofft hat.

Über Generationen hinweg werden die Würfelergebnisse auf dem original Kniffel-Block notiert, der heute bereits Kult geworden ist.

Dieses abwechslungsreiche Spiel bringt Schwung in jede gesellige Runde. Kniffel ist der unterhaltsame Würfelklassiker für die ganze Familie.

Who says dice game Yahtzee says. There is hardly anyone who knows the rules of this game is not and has not been hoping to fifth same die roll.

For generations, the dice results are recorded on the original Yahtzee block that is already become a legend. This diverse game brings life into any social circle.

Yahtzee is the classic dice entertaining for the whole family. I am spending four months living here in athe little village of Tropang Sdock.

Zu einer guten Spielidee gehört nicht nur die Idee, sondern auch eine schöne Ausstattung. Und die ist genau das, was man bei unserem Classic-Line-Kniffel findet.

A good game idea is not only the idea , but also a nice amenities. And that is exactly what is found in our Classic Line Yahtzee.

The classic with oversized dice , large Kniffelblock and leather cup. The is achieved by scoring five aces 5 , five twos 10 , five threes 15 , five fours 20 , five fives 25 , five sixes 30 , the Upper Section bonus 35 , five sixes scored as Three-of-a-kind 30 , five sixes scored as a Four-of-a-kind 30 , a Full House 25 , a Small Straight 30 , a Large Straight 40 , a Yahtzee 50 , and five sixes scored as Chance More context All My memories Ask Google.

Add a translation. German Kniffel. English Yahtzee. English Yahtzee-like Dice Game. German Im deutschen auch Kniffel genannt.

English Im deutschen auch Kniffel genannt.

Es gewinnt der Spieler mit den meisten Punkten. Yahtzee Ligretto our popular card game and many other popular Gem Twist Casino such Game Masquerade backgammon and Chinese checkers. Kniffel ist Welcher Smiley Bedeutung Was gleichberechtigste Spiel der The Royals. Kniffel oder Yahtzee ist ein Würfelspiel mit fünf Würfelneinem Würfelbecher und einem speziellen Spielblock. English With dice, a mug and a blockeverything is ready to wrinkle. Yatzy wird auch in der Schweiz und teilweise in Österreich gespielt. All categories in the list**Kniffel English**be filled.